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#include <vector>
#include <cassert>
using namespace std;
using ll = long long;
// ----- Mat and Vec -----
template <typename T = ll>
using Vec = vector<T>;
template <typename T = ll>
using Mat = vector<Vec<T>>;
// operators of Vec / Mat
template <typename T = ll>
Vec<T> operator+(Vec<T> const &A)
{
return A;
}
template <typename T = ll>
Mat<T> operator+(Mat<T> const &A)
{
return A;
}
template <typename T = ll>
Vec<T> operator+(Vec<T> const &A, Vec<T> const &B)
{
assert(A.size() == B.size());
Vec<T> C(A.size());
for (auto i = size_t{0}; i < A.size(); i++)
{
C[i] = A[i] + B[i];
}
return C;
}
template <typename T = ll>
Mat<T> operator+(Mat<T> const &A, Mat<T> const &B)
{
assert(A.size() == B.size());
assert(A[0].size() == B[0].size());
Mat<T> C(A.size(), Vec<T>(A[0].size()));
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < A[0].size(); j++)
{
C[i][j] += A[i][j] + B[i][j];
}
}
return C;
}
template <typename T = ll>
Vec<T> &operator+=(Vec<T> &A, Vec<T> const &B)
{
assert(A.size() == B.size());
for (auto i = size_t{0}; i < A.size(); i++)
{
A[i] += B[i];
}
return A;
}
template <typename T = ll>
Mat<T> &operator+=(Mat<T> &A, Mat<T> const &B)
{
assert(A.size() == B.size());
assert(A[0].size() == B[0].size());
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < A[0].size(); j++)
{
A[i][j] += B[i][j];
}
}
return A;
}
template <typename T = ll>
Vec<T> operator-(Vec<T> const &A)
{
Vec<T> C(A.size());
for (auto i = size_t{0}; i < A.size(); i++)
{
C[i] = -A[i];
}
return C;
}
template <typename T = ll>
Mat<T> operator-(Mat<T> const &A)
{
Mat<T> C(A.size(), Vec<T>(A[0].size()));
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < A[0].size(); j++)
{
C[i][j] = -A[i][j];
}
}
return C;
}
template <typename T = ll>
Vec<T> operator-(Vec<T> const &A, Vec<T> const &B)
{
return A + (-B);
}
template <typename T = ll>
Mat<T> operator-(Mat<T> const &A, Mat<T> const &B)
{
return A + (-B);
}
template <typename T = ll>
Vec<T> &operator-=(Vec<T> &A, Vec<T> const &B)
{
return A += (-B);
}
template <typename T = ll>
Mat<T> &operator-=(Mat<T> &A, Mat<T> const &B)
{
return A += (-B);
}
template <typename T = ll>
Vec<T> operator*(T K, Vec<T> const &A)
{
Vec<T> C(A.size());
for (auto i = size_t{0}; i < A.size(); i++)
{
C[i] + A[i] * K;
}
return C;
}
template <typename T = ll>
Mat<T> operator*(T K, Mat<T> const &A)
{
Mat<T> C(A.size(), Vec<T>(A[0].size()));
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < A[0].size(); j++)
{
C[i][j] + A[i][j] * K;
}
}
return C;
}
template <typename T = ll>
Vec<T> operator*(Vec<T> const &A, T K)
{
return K * A;
}
template <typename T = ll>
Mat<T> operator*(Mat<T> const &A, T K)
{
return K * A;
}
template <typename T = ll>
Vec<T> &operator*=(Vec<T> const &A, T K)
{
for (auto i = size_t{0}; i < A.size(); i++)
{
A[i] *= K;
}
return A;
}
template <typename T = ll>
Mat<T> operator*=(Mat<T> const &A, T K)
{
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < A[0].size(); j++)
{
A[i][j] *= K;
}
}
return A;
}
template <typename T = ll>
Vec<T> operator/(Vec<T> const &A, T K)
{
return A * (1 / K);
}
template <typename T = ll>
Mat<T> operator/(Mat<T> const &A, T K)
{
return A * (1 / K);
}
template <typename T = ll>
Vec<T> &operator/=(Vec<T> &A, T K)
{
return A *= (1 / K);
}
template <typename T = ll>
Mat<T> &operator/=(Mat<T> &A, T K)
{
return A *= (1 / K);
}
// generator of unit matrix
// call example: Mat<T> A{unit_matrix<T>(s)};
template <typename T = ll>
Mat<T> unit_matrix(size_t s)
{
Mat<T> res(s, Vec<T>(s, T{0}));
for (auto i = size_t{0}; i < s; ++i)
{
res[i][i] = T{1};
}
return res;
}
// multiply operators
template <typename T = ll>
Mat<T> operator*(Mat<T> const &A, Mat<T> const &B)
{
assert(A[0].size() == B.size());
Mat<T> C(A.size(), Vec<T>(B[0].size()));
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < B[0].size(); j++)
{
for (auto k = size_t{0}; k < A[0].size(); k++)
{
C[i][j] += A[i][k] * B[k][j];
}
}
}
return C;
}
template <typename T = ll>
Mat<T> &operator*=(Mat<T> &A, Mat<T> const &B)
{
auto C{A * B};
return A = C;
}
template <typename T = ll>
Vec<T> operator*(Mat<T> const &A, Vec<T> const &V)
{
assert(A[0].size() == V.size());
Vec<T> W(A.size());
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < A[0].size(); j++)
{
W[i] += A[i][j] * V[j];
}
}
return W;
}
template <typename T = ll>
Mat<T> power(Mat<T> const &A, ll N)
{
assert(A.size() == A[0].size());
if (N == 0)
{
return unit_matrix<T>(A.size());
}
if (N & 1)
{
return A * power(A, N - 1);
}
auto B{power(A, N / 2)};
return B * B;
}
#line 1 "Math/Matrix.cpp"
#include <vector>
#include <cassert>
using namespace std;
using ll = long long;
// ----- Mat and Vec -----
template <typename T = ll>
using Vec = vector<T>;
template <typename T = ll>
using Mat = vector<Vec<T>>;
// operators of Vec / Mat
template <typename T = ll>
Vec<T> operator+(Vec<T> const &A)
{
return A;
}
template <typename T = ll>
Mat<T> operator+(Mat<T> const &A)
{
return A;
}
template <typename T = ll>
Vec<T> operator+(Vec<T> const &A, Vec<T> const &B)
{
assert(A.size() == B.size());
Vec<T> C(A.size());
for (auto i = size_t{0}; i < A.size(); i++)
{
C[i] = A[i] + B[i];
}
return C;
}
template <typename T = ll>
Mat<T> operator+(Mat<T> const &A, Mat<T> const &B)
{
assert(A.size() == B.size());
assert(A[0].size() == B[0].size());
Mat<T> C(A.size(), Vec<T>(A[0].size()));
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < A[0].size(); j++)
{
C[i][j] += A[i][j] + B[i][j];
}
}
return C;
}
template <typename T = ll>
Vec<T> &operator+=(Vec<T> &A, Vec<T> const &B)
{
assert(A.size() == B.size());
for (auto i = size_t{0}; i < A.size(); i++)
{
A[i] += B[i];
}
return A;
}
template <typename T = ll>
Mat<T> &operator+=(Mat<T> &A, Mat<T> const &B)
{
assert(A.size() == B.size());
assert(A[0].size() == B[0].size());
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < A[0].size(); j++)
{
A[i][j] += B[i][j];
}
}
return A;
}
template <typename T = ll>
Vec<T> operator-(Vec<T> const &A)
{
Vec<T> C(A.size());
for (auto i = size_t{0}; i < A.size(); i++)
{
C[i] = -A[i];
}
return C;
}
template <typename T = ll>
Mat<T> operator-(Mat<T> const &A)
{
Mat<T> C(A.size(), Vec<T>(A[0].size()));
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < A[0].size(); j++)
{
C[i][j] = -A[i][j];
}
}
return C;
}
template <typename T = ll>
Vec<T> operator-(Vec<T> const &A, Vec<T> const &B)
{
return A + (-B);
}
template <typename T = ll>
Mat<T> operator-(Mat<T> const &A, Mat<T> const &B)
{
return A + (-B);
}
template <typename T = ll>
Vec<T> &operator-=(Vec<T> &A, Vec<T> const &B)
{
return A += (-B);
}
template <typename T = ll>
Mat<T> &operator-=(Mat<T> &A, Mat<T> const &B)
{
return A += (-B);
}
template <typename T = ll>
Vec<T> operator*(T K, Vec<T> const &A)
{
Vec<T> C(A.size());
for (auto i = size_t{0}; i < A.size(); i++)
{
C[i] + A[i] * K;
}
return C;
}
template <typename T = ll>
Mat<T> operator*(T K, Mat<T> const &A)
{
Mat<T> C(A.size(), Vec<T>(A[0].size()));
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < A[0].size(); j++)
{
C[i][j] + A[i][j] * K;
}
}
return C;
}
template <typename T = ll>
Vec<T> operator*(Vec<T> const &A, T K)
{
return K * A;
}
template <typename T = ll>
Mat<T> operator*(Mat<T> const &A, T K)
{
return K * A;
}
template <typename T = ll>
Vec<T> &operator*=(Vec<T> const &A, T K)
{
for (auto i = size_t{0}; i < A.size(); i++)
{
A[i] *= K;
}
return A;
}
template <typename T = ll>
Mat<T> operator*=(Mat<T> const &A, T K)
{
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < A[0].size(); j++)
{
A[i][j] *= K;
}
}
return A;
}
template <typename T = ll>
Vec<T> operator/(Vec<T> const &A, T K)
{
return A * (1 / K);
}
template <typename T = ll>
Mat<T> operator/(Mat<T> const &A, T K)
{
return A * (1 / K);
}
template <typename T = ll>
Vec<T> &operator/=(Vec<T> &A, T K)
{
return A *= (1 / K);
}
template <typename T = ll>
Mat<T> &operator/=(Mat<T> &A, T K)
{
return A *= (1 / K);
}
// generator of unit matrix
// call example: Mat<T> A{unit_matrix<T>(s)};
template <typename T = ll>
Mat<T> unit_matrix(size_t s)
{
Mat<T> res(s, Vec<T>(s, T{0}));
for (auto i = size_t{0}; i < s; ++i)
{
res[i][i] = T{1};
}
return res;
}
// multiply operators
template <typename T = ll>
Mat<T> operator*(Mat<T> const &A, Mat<T> const &B)
{
assert(A[0].size() == B.size());
Mat<T> C(A.size(), Vec<T>(B[0].size()));
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < B[0].size(); j++)
{
for (auto k = size_t{0}; k < A[0].size(); k++)
{
C[i][j] += A[i][k] * B[k][j];
}
}
}
return C;
}
template <typename T = ll>
Mat<T> &operator*=(Mat<T> &A, Mat<T> const &B)
{
auto C{A * B};
return A = C;
}
template <typename T = ll>
Vec<T> operator*(Mat<T> const &A, Vec<T> const &V)
{
assert(A[0].size() == V.size());
Vec<T> W(A.size());
for (auto i = size_t{0}; i < A.size(); i++)
{
for (auto j = size_t{0}; j < A[0].size(); j++)
{
W[i] += A[i][j] * V[j];
}
}
return W;
}
template <typename T = ll>
Mat<T> power(Mat<T> const &A, ll N)
{
assert(A.size() == A[0].size());
if (N == 0)
{
return unit_matrix<T>(A.size());
}
if (N & 1)
{
return A * power(A, N - 1);
}
auto B{power(A, N / 2)};
return B * B;
}